#pragma once
#include <glad/glad.h>
#include <gl/glfw3.h>
#include "glm/glm.hpp"
class GLPipeline
{
public:
	GLPipeline();
	~GLPipeline();
	void init();
	//glm::vec3 GetcameraPos() const;
	//glm::vec3 GetcameraFront() const;
	//glm::vec3 GetcameraUp() const;
public:
	GLFWwindow* window;

	
};
